Schedule 1: Money-Making Strategies Guide
*Schedule 1*, the satirical drug-dealing simulator, challenges you to build a criminal empire in Hyland Point. This guide for PC details money-making strategies, focusing on weed, meth, and cocaine production to maximize profits across early, mid, and late-game stages. With these tips, you’ll rise from Street Rat to kingpin!
Early-Game (Street Rat I–Hoodlum I): Start with weed, unlocked via Albert Hoover (Northtown, behind Dan’s Hardware). Buy OG Kush seeds ($5 each, 10 per trip) and plant in Air Pots ($50) with Extra Long-Life Soil ($20) and fertilizer ($10). Grow for 24 hours (24 minutes real-time), yielding 4–6 units at $25–$50 each. Use a Drying Rack ($100) for 12 hours to boost quality (+20% price). Mix ‘Quick Kush’ (OG Kush + Mouthwash [$4] + Cuke [$2], sells for $90) at a Mixing Station ($500). Sell to low-end clients for $500–$1,000 daily. Community tips suggest 6 Air Pots and a Botanist ($500, Hoodlum I) to automate, netting $2,000 per cycle.
Mid-Game (Hoodlum II–Enforcer I): Transition to meth at Hoodlum I via Shirley Watts (Westville, befriended through Jerry Montero). Buy Pseudoephedrine ($60–$110, low-quality cheapest) and craft with Acid ($40) and Phosphorus ($40) in a Chemistry Station ($1,000) and Lab Oven ($1,000). Each batch (8+6 hours, $140–$190) yields 10 units at $510–$560. Mix ‘Meth Explosion’ (Meth + Cuke [$2] + Banana [$2] + Mega Bean [$5] + Paracetamol [$3] + Horse Semen [$5], sells for $300) for $2,830 profit per batch. Automate with 2 Chemistry Stations and 3 Chemists ($1,500, Hustler I). Community data shows 30% higher profits with low-quality Pseudo, avoiding police scrutiny.
Late-Game (Enforcer I+): Unlock cocaine at Enforcer I via Salvador Moreno (Docks, via Javier Perez). Buy Coca Seeds ($80, 10 per $2,000 drop) and grow in 4 Air Pots for 9 leaves per plant (20.5 hours). Process 20 leaves with Gasoline ($5) in a Cauldron ($3,000) and Lab Oven, yielding 10 units at $150 each. Mix ‘Wedding Cake’ (Cocaine + Motor Oil [$5] + Cuke [$2] + Paracetamol [$3] + Gasoline [$5] + Cuke [$2] + Battery [$5] + Horse Semen [$5] + Mega Bean [$5], sells for $835) for $7,930 profit per batch. Use 9 chained Mixing Station Mk2s ($1,500 each) with 4 Chemists and 3 Handlers. Community guides recommend drying leaves 24 hours for +20% value, hitting $10,000 per cycle.
Automation and Scaling: Invest in a Warehouse (Hustler V, $10,000) for space. Set up 6 Air Pots, 2 Cauldrons, 2 Ovens, and 9 Mixers, with 1 Botanist, 3 Handlers, and 4 Chemists. Use the Management Clipboard to route ingredients (e.g., Mega Bean shelf to Mixer 1) to storage. Stock 100 units of each ingredient at Gas-Mart (Hustler III unlocks all). Maintain NPC relationships (e.g., gift Grilled Fish to Mac Cooper) for discounts. Community tips suggest 4×4 Cauldron layouts to save space.
Challenges: Police raids increase with cocaine, so keep purity below 80% (Mix Calculator helps). Early-game cash shortages slow scaling—sell raw weed to fund Air Pots. Community data shows 25% of players fail mid-game due to poor automation; hire Handlers early. The UI’s small icons can confuse—practice with the Clipboard. A patch fixed Chemist pathfinding, ensuring smooth automation.
Maximizing Profits: Price mixes at 2–5x cost ($100–$800) for fast sales. Use door-to-door sales for Wedding Cake ($835) or text counteroffers ($900, avoid $1,000+). Complete side quests (e.g., Manny’s deals) for cash boosts. Sell excess gear for $1,000–$2,000. Community guides recommend farming low-end clients early, then VIPs for cocaine.
This guide turns *Schedule 1*’s grind into a profit machine. Join the community to share strategies and rule Hyland Point! #GamingGuides #Schedule1