Schedule 1, the satirical drug-dealing simulator, puts you in the heart of Hyland Point’s underworld, where crafting potent methamphetamine mixes is key to building a lucrative empire. Unlike weed’s easy profits or cocaine’s late-game wealth, meth offers a mid-game moneymaker with high returns for creative recipes. This guide compiles all known meth recipes, detailing ingredients, effects, costs, and selling prices, to help you dominate the market. Whether you’re a Hoodlum mixing basic batches or an Enforcer chasing premium blends, these recipes will fuel your rise to kingpin status!\n
Unlocking Meth Production: Meth becomes available after reaching the Hoodlum I rank and unlocking the Westville region. Befriend NPCs like Jerry Montero or Meg Cooley to access supplier Shirley Watts, who provides Pseudoephedrine (low, standard, or high-quality). You’ll need a Chemistry Station ($1,000) and Lab Oven ($1,000) from Oscar’s Store in the Warehouse, unlocked at Hustler V. Basic meth requires Acid ($40), Phosphorus ($40), and Pseudo ($60–$110, depending on quality). Combine these in the Chemistry Station for 8 in-game hours (8 minutes real-time) to produce liquid meth, then bake in the Lab Oven for 6 hours (6 minutes) to yield crystals. Each batch costs $140–$190 and sells for $510–$560, with low-quality Pseudo yielding the highest profit ($560).\n
Mixing Meth Recipes: After unlocking the Mixing Station at Hoodlum I ($500 from Dan’s Hardware), you can enhance meth with up to 16 ingredients to add effects like Electrifying or Zombifying, boosting value and customer appeal. The upgraded Mixing Station Mk2 ($1,500, Peddler II) automates mixing for larger batches. Recipes require precise ingredient order, as incorrect sequences can fail. Always test mixes in small batches to avoid wasting resources, and use the in-game View Commands menu to check item IDs (e.g., ‘meth’ for Methamphetamine). Below are all known meth recipes, categorized by game stage, with costs, profits, and effects.\n
Beginner Meth Recipes (Hoodlum I–Hustler I): These mixes use accessible ingredients for early profits.
Quick Mix: Ingredients: Meth + Cuke ($2) + Viagra ($4) + Banana ($2). Cost: $8. Sell: $147. Profit: $139. Effects: Energizing, Long-Faced, Calming. Notes: Ideal for early-game cash flow, this mix is quick to craft and highly addictive, selling fast to basic clients. Use with low-quality Pseudo for max profit. Community tips suggest stocking Cuke from gas stations for efficiency.
Mr. Popo: Ingredients: Meth + Viagra ($4) + Mouthwash ($4). Cost: $8. Sell: $80. Profit: $72. Effects: Balding, Tropic Thunder, Anti-Gravity. Notes: A simple two-ingredient mix with decent returns, perfect for players with limited shelves. Its Anti-Gravity effect appeals to thrill-seekers, but stock Viagra carefully, as it’s pricier.
Mid-Game Meth Recipes (Hustler I–Enforcer I): These leverage Pseudo availability for higher profits.
Meth Explosion: Ingredients: Meth + Cuke ($2) + Banana ($2) + Mega Bean ($5) + Paracetamol ($3) + Horse Semen ($5). Cost: $17. Sell: $250–$300. Profit: $233–$283. Effects: Electrifying, Glowing, Zombifying. Notes: A potent mid-game mix requiring the Warehouse for storage. Its high-demand effects suit clients craving intense highs. Be cautious, as overpricing may deter twitchy buyers; aim for $280.
Early Meth Boost: Ingredients: Meth + Adderall ($5) + Horse Semen ($5). Cost: $10. Sell: $100. Profit: $90. Effects: Electrifying, Long-Faced. Notes: A two-ingredient mix doubling meth’s base value. Adderall’s availability at gas stations makes this cost-effective, and its Electrifying effect draws mid-tier clients. Ideal for scaling operations.
Late-Game Meth Recipes (Enforcer I+): These complex mixes maximize profits with rare ingredients.
Premium Meth Blend: Ingredients: Meth + Banana ($2) + Motor Oil ($5) + Cuke ($2) + Paracetamol ($3) + Gasoline ($5) + Cuke ($2) + Battery ($5) + Horse Semen ($5) + Mega Bean ($5). Cost: $44. Sell: $353. Profit: $309. Effects: Electrifying, Glowing, Tropic Thunder, Zombifying, Cyclopean, Bright-Eyed, Long-Faced, Foggy. Notes: The top meth mix, offering massive profits but requiring nine mixers for efficiency. Its wide effect range targets diverse clients, but high costs demand a robust supply chain. Use high-quality Pseudo to ensure quality, and chain mixers for automation.
Explosive Chaos: Ingredients: Meth + Donut ($2) + Donut ($2). Cost: $4. Sell: $150. Profit: $146. Effects: Calorie-Dense, Explosive. Notes: A risky mix due to its Explosive effect, which can harm clients and attract police attention. Use sparingly for high-risk clients or test in small batches. Its low cost makes it tempting, but avoid mass production to maintain stability.
Mixing Tips and Strategies: To craft these recipes, access the Mixing Station in your Warehouse, add meth in the left slot and ingredients in the right, following the exact order listed. Use the Management Clipboard to automate with Chemists and Handlers, assigning routes from ingredient shelves to stations and ovens to storage. For example, set a Chemist to mix the Premium Meth Blend, routing output to a Lab Oven, then a shelf. Maintain high NPC relationships to unlock ingredient tips or rare items like Horse Semen from black market contacts. Avoid overmixing, as adding too many effects (e.g., all 34 possible effects) inflates value to thousands but makes sales unlikely—aim for $100–$300 products. A community tip suggests keeping ingredient costs under $50 for optimal margins, as higher costs cut profits despite big sell prices.
Precautions and Notes: Schedule 1 is in Early Access, so recipes may change with updates, and new mixes could emerge as players experiment. Repeatedly using console commands like ‘give meth 20’ to spawn crafted mixes can crash the game, so craft manually or use commands sparingly. Check the in-game Mix Calculator (accessible via the Warehouse terminal) to preview effects and profits before mixing. For the Explosive Chaos mix, test on low-value clients to avoid empire disruptions. If using the demo version, install mods like Schedule1ConsoleUnlocker for console access, but note reduced recipe options. Save frequently to prevent progress loss, especially when chaining nine-ingredient mixes like the Premium Blend.
Why Craft Meth Recipes?: Meth’s high profit margins—up to $309 per batch—make it a cornerstone of mid-to-late-game wealth, bridging weed’s early cash flow and cocaine’s elite payouts. These recipes, from simple two-ingredient mixes to complex nine-part blends, cater to diverse clients, from thrill-seekers to high-rollers. The community’s creativity keeps Hyland Point’s market dynamic, with players discovering new effect combos daily. Whether you’re dodging cops or automating labs, these mixes ensure your empire thrives.
Schedule 1’s meth recipes are your path to criminal glory, blending strategy and satire for massive profits. From quick cash grabs to premium blends, this guide equips you to rule the streets. Join the community to share new mixes and cook your way to the top! #GamingGuides #Schedule1